Tag Archives: pixar

Disney and the A-113 Secret Conspiracy…

Do you know what A-113 is?  Then you might be missing out on something important, or maybe not…  See for yourself:

Disney Has Been Hiding Something From You In Plain Sight. I Can’t Believe I Didn’t Notice It Before

 Does the code “A113″ ring a bell? It probably doesn’t, but odds are good that you’ve seen several of these movies where it was used for some small detail. Pixar has used the number in many of their films, but what’s the meaning behind it? Let’s take a look:

 

Does this code look familiar? It’s the license plate of Andy’s mom in Toy Story, but that’s not the only Pixar movie you’ve seen it in.

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There was also that box in A Bug’s Life…

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The diver’s camera from Finding Nemo…

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The coordinates of Mr. Incredible’s cell in The Incredibles…

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On a train and Mater’s license plate in Cars…

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On a tag in Ratatouille…

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It was the code for the Abandon Earth protocol in WALL-E…

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The courtroom number in Up…

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On Siddley’s tail, a screen, and (once again) on Mater’s license plate in Cars 2…

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Engraved in Roman numerals above a doorway in Brave…

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On this door in Monster’s University…

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And it’s even in non-Pixar films, such as Lilo & Stitch…

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The Iron Giant…

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The Princess and the Frog…

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The Brave Little Toaster…

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As well as TV shows like American Dad…

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The Simpsons…

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And in live action movies, like The Avengers.

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So what’s the secret?

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A113 is a classroom number at the California Institute of Arts, where many talented animators studied. First-year graphic designers and animators studied here before they went on to work for Disney and Pixar, and the mark that classroom has made was left on many of our favorite films and TV shows.

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Now you’ll never miss it again when a movie uses “A113.” What kind of secret mark would you leave if it could be seen by millions?

 

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Pixar’s 22 Rules of Storytelling

Pixar’s 22 Rules of Storytelling

Pixar's 22 Rules of Storytelling
These rules were originally tweeted by Emma Coats, Pixar’s Story Artist.

  1. You admire a character for trying more than for their successes.
  2. You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be very different.
  3. Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.
  4. Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
  5. Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.
  6. What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
  7. Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.
  8. Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.
  9. When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.
  10. Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.
  11. Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.
  12. Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.
  13. Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.
  14. Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.
  15. If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
  16. What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.
  17. No work is ever wasted. If it’s not working, let go and move on – it’ll come back around to be useful later.
  18. You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.
  19. Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.
  20. Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?
  21. You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?
  22. What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

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Filed under Writing